Once More, To That Galaxy Far, Far Away

“A long, long time ago, In a galaxy far, far away” So goes what is arguably the most famous opening text crawl in the history of pop culture. More than anything else, Star Wars has captured the imagination of generations of movie goers, fans of video games, creative thinkers, scientists, artists, philosophers, and dreamers. Who hasn’t wondered how much mileage they could get out of the Jedi Mind T

The Need For Game Guides and Walkthroughs

What do you do when you can’t seem to find your way out of the beast-infested forest and your healing potions are steadily diminishing? Page 131 of the unofficial game guide would definitely help you out. Keep dying when confronting that final monster in the dungeon? Easy. Get on Google and there are a number of game forums and sites you can consult that post game cheats and codes. There are increasing number

Pulling Away From the MMO Habit

Most everyone knows that the massively multiplayer online gaming bug has hit society like a storm. Whether it’s the drive to compete and be superior to others, or a simple desire to connect with others in a social setting, there are hundreds – if not thousands – of people who are signing up for one MMO or another. Of course, this includes the sort of personality that has trouble dealing with things of thi

Grinding

For an RPG player, the word “grinding” has a very specific, though unusually broad, meaning. In general, what it entails is the repeated killing of monsters or enemy encounters in a given area for some sort of mechanical gain. In most games, this would come in the form of experience to level up with – a “problem” that some games have attempted to avoid in a myriad of ways. However, it isn&

Storytelling for RPGs

Role Playing Games (RPG) storytelling requires active participation from all players. Many people prefer RPG stories to other forms of entertainment like watching television, because they have to be active all the time when they play. Writing a good RPG story requires a lot of planning. The story should also be flexible so that it can really develop as the game progresses. If you want to develop your own RPG , fir

D&D Online: Eberron

There are those who have only heard of RPGs in the context of World of Warcraft or Final Fantasy. This isn’t surprising. When FF7 came out for the Playstation, it breached barriers and proved the genre could be financially viable outside of Japan. When WoW hit the PC, it made multiplayer online games one of the most profitable of genres and has become part-game, part-social network thanks to its overwhelming

Grinding is our Favorite Activity

People play video game for many reasons. Some people love to be entertained. Other people simply want the mind numbing effects that can come from playing video games for hours on end. Some people actually play video games for the social interaction. Here at Guild grinding, we play video games because it is our favorite thing in the world to do. We play video games because when we think of a vacation we pictures us

Black Ops Multiplayer Changes

Call of Duty: Black Ops is the newest release of the number one first person shooter franchise out right now. A reason for it being the best FPS (first person shooter) game out is because of its astonishing multiplayer. Video games have transitioned from generally being a single player experience, to solely playing a game for its multiplayer. Call of Duty: Black Ops has all your traditional game modes that everyone

Let us Do your Dirty Work

If you are a game producer and you are absolutely sick and tired of playing endless hours of video games while you have them in the testing phase we have a quick and simple solution for you. We can help you test every aspect of your new pre production video game and ensure that your final product will be ready to go when it hits the store shelves We will also play through every aspect of your game and let you know

“Grinding” through every Level so you don’t have to

When you develop a game you have to expose that game to hours and hours of endless game testing. you do this because you want to ensure that your game is flawless. there is nothing worse than sending a game into production, letting it hit the shelves, and then hearing reports from unsatisfied customers who found glitches in your game that effect their game play. That is simply unacceptable and will put you out of